Title: Mistmare
Genre: RPG
Big Word: Smog
Strap: Is it on target, or will it have mist? We haven’t the
foggiest.
"Look what you got us into!"
"Me, are you crazy? If you knew how to keep your mouth shut, the punishment
would probably be to make our beds or something like that!"
"Well, I guess you’re right. I should keep quiet. I should learn to think
before talking. I’m sorry."
It’s enough to make Hegel proud. It’s the level of dialogue from Arxel Tribe’s latest.
Try to imagine that you’ve never played a role playing game, but that you have a friend who likes them. You’ve watched him play now and then, not paying that much attention, because let’s be honest, no one likes to watch someone else play a game. ("No, no, wait, I’m just getting us to a good bit…") Occasionally you’ve thought about playing an RPG - your friend seems to get lots of entertainment from them - but in the end you never do. Ok? Right, so now imagine that from this position, you sit down to write one yourself.
Here are some basic rules you might not know about:
If you have a third person perspective, camera mounted behind the character’s shoulder, you move them with the keyboard – not by aimlessly clicking the mouse on the scenery.
If you have elaborate quantities of statistics, weapons, and skill categories, it’s important to have some form of interactive combat – not just holding down the letter ‘W’.
If you want your player to develop the character through the enormous number of skill levels and ability categories you’ve created, you have to have the story take notice – not be an entirely linear script from which it cannot deviate.
I spent my training arsing around. The weapons combat guy wanted me to fight, but I didn’t, because involvement in fighting consists of pressing the ‘W’ key, and frankly, that’s insulting. The magic training guy wanted me to learn all sorts of spells, but I didn’t, because magic involved pressing F5, then F6, 7 or 8, and nothing else, and frankly, that’s insulting. So instead I did stuff that took up huge quantities of the time. Like, for instance: opening a box (quarter of a day). And at the end of this, this impossible to control, horribly programmed, badly written, poorly animated mess, I was told,
"You are one of our best students ever."
It misses the point. It doesn’t matter that it’s set in a world of
intense Christian faith and "Liturgical magic". It doesn’t matter
that there is a killer fog sweeping across the world. Mistmare has an enormous
story with an elaborate back history, but it’s buried deep in the fog it
mentions so often, and told out through endlessly long dialogue boxes. It’s
not truly an RPG at all – it’s a bad European adventure game with
statistics.
Margin Note:
Gotta Have Faith
Mistmare is extraordinarily buried in extreme Christian dogma. Characters at the
monastery in which you start all spout bizarre sermons on the fundamental
importance of Jesus Christ, out of context Bible verses, and reminders that they
are only there for God. Alongside the notion of Liturgical magic and fighting
monks, it’s hard to know if this is the work of an extreme fundamentalist, or
just a mentalist.
Verdict: Anything that might be good is far too deeply buried in the
bad. Amateur.
Score: 40%
Tech Specs:
Publisher: Mindscape
Developer: Arxel Tribe
Price: £30
Minimum System: PIII 450, 100Mb RAM, 200Mb HD space, 16Mb 3D card
Recommended: PIII 600, 256Mb RAM, 32 Mb 3D card
Multi-player: No
Web Address: http://mistmare.arxeltribe.com